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Welcome to Alchemia Story!

If you've never played the game (or any game by Asobimo such as Toram) and is keen on starting your own adventure, then you've came to (maybe) the right place: this is a simple guide for beginners, created to help answer whatever silly (yet important!) questions that might not be explained further in-game.

Yes, of course there are other guides in the internet - including video guides - and I can personally vouch for their credibility, since I learned a lot from those guides too when I first started :) But this guide is meant to generally help you get through the newbie phase. And skimming this article is a lot faster too than watching, I'd say.

Character Creation

When you first start, you create your own character - a male or female. The game has made two customization options, easy and detail, which you can switch back to and fro while creating your character. Easy mode allows you to use the default customization options such as S, M, or L for body size; while detail mode allows you to control more aspects of customization. Don't worry, you can use both. And don't forget to enter your desired in game name (IGN) at the end of the process!

After entering a few cutscenes, you will find yourself again on the creation page - this time, you get to make your YOME, a life-time partner for your character! The process is basically the same but you get to choose what kind of voice your YOME will have from the 3 available voices.

  • What is YOME?
    • YOME is your adventuring partner which none other but you can see. They represent your character on screen whenever you are involved in the scenario, which is to say every time. They are not pets, but their mechanic is a lot like a pet - they follow you everywhere, help you battle, need to be enhanced, etc. YOME can also be geared up and have their own avatar. When you enter a party / boss battle area, your YOME disappears until you're out of the party. You can give GIFTS to your YOME to increase your bond, and after you give them gifts, hearts will float around them to show that they are happy. Keep in mind that gifts disappear permanently after they are given.
    • YOME does synthesis for you and it will be explained in one of the beginning chapters. To do so, simply open the second menu (the one with arrow as the symbol) and go to YOME menu, in which you can find synthesis.
    • When you put on an armor or a weapon on your YOME, you can not put it on your character's gear nor your avatar. Unlike your character, YOME doesn't have the sub-gear option, so choose your second strongest weapon for your YOME. YOME also doesn't have the luxury of choosing what job they have, but this means that their level will stay as it is when you change your job. This comes in handy when you change jobs later on after properly leveling your first job (explorer / another job you like better) because a high level YOME means easier farming (therefore, easier exp gain.)
    • Next comes your YOME skills. Whatever skill you see on the YOME skill list, they are all available for your YOME to use. You can customize it so that your YOME helps you attack, buffs you up, or do both - it's up to you.
    • Fun fact: A scenario in the game suggests that your YOME likes you in a romantic way. And speaking of scenarios, your YOME is fixed so that their height will be the same as Ena, no matter how big or small you make them. Their height only applies outside cutscenes.

You can re-modify your character and your YOME by using Beauty Room, an in-game item found on the expendable category. You get one each for yourself and your YOME when you first start your game, and you can buy it in the shop for 500 philosopher's stone (player) and 200 ps (YOME).

Battle Mechanism

In general, battling goes like this: you run into an enemy, enter the battle scene, and choose one from three random skills (out of your six chosen skills on your skillset) to attack / buff / guard. After a skill is used, another skill which hasn't came out yet in the past turns replaces the used skill, and the cycle continues. This allows you to strategically use a skill or hold out from using a skill in order to reach skill combo (and predict what skill will come out next!). You change your target by tapping on another enemy - this can be used to shorten your attack time, since there are instances when your character delays attacking in favor of letting your YOME attack first. When you're weak, you're most likely not going to wipe out an enemy by just one hit. Changing target allows you to continuously attack another enemy while your YOME finishes off the injured ones.

The game uses real time battling system - so when you're in multi mode, other player can enter your battle and help you battle. The loot will not be reduced if you team up with another player, so it's highly recommended to battle a more difficult enemies with others. You can enter other's battle by running into enemies that have an red-orange colored 'belt' with an X around them.

Beware! When an enemy is about to attack you, there will be a red warning on their head. You can't dodge manually but you can use guard / kill it before it attacks you.

  • I'm Dead!
    • Calm down. Is it your character or your YOME that died? if your YOME is dead but you survived, your YOME will instantly revive after battle. If your character died, you will revive at a save point, unless you're in a dungeon which has the option to revive for a number of times. To save a save point, simply seek out a priest and 'pray'. You can only have one save point. And the good news is that you will not lose anything if you died!
  • Can I Battle Another Player?
    • Yes, you can. Seek out a player and choose 'duel'. At this point, if you've dueled another player, you might not need this guide anymore. Jk x)

Channel / Mode

You can change your gaming mode into four modes: solo, multi, bond, or channel. Solo is the only mode that allows you to be the only player in the game, while multi, bond, and channel let you meet other people. Multi lets you meet all other players in your channel, bond lets you meet your bond-mates only, and 'channel' lets you into a customized channel where only people who knows the channel number and password can enter.

Lotto

By starting out alone, you already get 3,400 p-stone and 4 armor tickets. The ticket grants you one armor each and you are free to use the stone on a lotto. Some lotto offer guaranteed UR and some don't, so watch out for the guaranteed UR ones. Generally, it's more beneficial to spin the 11 times lotto, but if there's no UR guarantee or other reward, go ahead and do the one time lotto. Most weapon lotto is more expensive than armor lotto, but you get free 11-times ticket from Mamono-chan in early scenarios so don't worry about not having a strong weapon.

Harvesting and Treasure Chests

To get certain ingredients, you need to harvest them at certain areas. The drop rate from a harvest is not fixed and you might not get the same item the next time you harvest at the same spot. To harvest, spot a black ball with a star on it and press 'harvest'. These 'balls' will respawn again after some times.

Treasure chests are hidden easter eggs with recipes inside them. An area may have more than one chest, or not at all - to easily spot treasure chests, turn off the MAP DISPLAY on the System > Drawing Setting menu. This trick can also be used to find harvesting spots.

Dungeons and Bosses

There are a few dungeons available in Alchemia, and the same rule that applies to all dungeons is that glowy, neon critters (or lizards) lead to the next dungeon area, and just as the name implies, you will literally be... imprisoned inside it even after you finish the dungeon (reach 100%). So what do you do to exit the dungeon? There are 3 ways to do it: You suicide on the hand of a strong monster, use Ariadne Doll (dungeon exit item), or trace back your steps by looking for golden / yellow colored arrows. Note that the first method will not work if your Yome is too strong, lol. The second method is a safer albeit more expensive one - you get one free doll when you start the game, but for the rest of the time you need to craft it by yourself. The third option is the most foolproof way to exit the dungeon, even though it's tiring. You can't use the navi autorun inside a dungeon (unless you're inside the dungeon to finish a scenario) and you can't warp to the event area to gain instant access to your starting kingdom. Doing dungeons is a nice way to level, though, because enemies always spawn in short time and they're not as spread out as the ones on the other areas do. Not to mention the chance of battling rare monsters, which gives a bigger amount of exp.

  • Where to level-up?

Chances are, because you're reading this guide, you're new. Your YOME is still sort of weak. It's fine - there are areas where you can easily level up, although they're not the only ones :)

    • Do your main quests and sub-quests. Until you've finished the main quests at your main kingdom, you can do no farming at all and still reach decent level to get by a field of monsters. This also helps you to be familiar with the game area and system.
    • Take an event quest - usually as you farm to level up, you'll get items requested for an event. Double the experience!
    • Level 1 - 20ish: Underground Mine Dungeon. Monsters who gives event materials usually can be found here, so it's also a good farming spot.
    • Level 20ish - 30ish: Fire Cave at Abul.
    • Level 30ish-40ish: Outside Tower. If you're still not sure you can survive, join other players on battling the same monster.
    • Level 40ish-Max: Boss battles.

Bosses, on the other hand, requires a boss ticket and the character's level to be at certain number. They give you way higher exp and a lot more loots, but also more difficult to battle. Find a group of people to battle bosses with and farm-raid them for fast level-up.

Anyhow, that's that for a very short, very general guide! May you have a fun adventure in Alchemia Story \o/